Abstract
Posted 2y ago

C++ Software Developer (3D) ⏤ Onsite/Remote

Abstract
Stuttgart, Baden-Wurttemberg, Germany
RemoteFull Time
Responsibilities
  • Developing C++
  • Optimizing rendering
  • Writing shaders
Requirements
  • Strong C++ with multithreading
  • Real-time rendering knowledge
  • Shader programming (HLSL/GLSL/Metal)
  • OpenGL/Vulkan
  • 3D engine experience
  • GPU concepts
  • Debugging
Technical tools mentioned
C++OpenGLVulkanMetalHLSLGLSLShaderGPUMultithreading

Job description

Who We Are

Abstract is where excellence meshes with 3D technology and innovation. We engineer groundbreaking solutions that empower you to elevate your digital experiences to new heights without compromising the vision. From award-winning optimization technology, scalable material creation and authoring tools, to seamless scan processing and advanced rendering technologies — we’re at the forefront of reshaping how 3D content is imagined, created, and utilized through automation.

But, none of this could be possible without an exceptional team, hungry to learn and determined to challenge the status quo. At Abstract, we foster a culture where every constructive input — from the smallest kernel to the grandest blueprint — is seen, thoroughly evaluated, and brought to life through our unwavering pursuit of excellence.

The Opportunity

As a 3D C++ Software Developer, you’re driven by a passion to learn and push the boundaries of real-time 3D graphics. And at Abstract, you can work on what motivates you: whether that’s architecting robust and efficient solutions on the low-level rendering side, optimizing performance on the system-side, writing complex real-time shaders or designing and developing the best-in-class plugins that delight users and even rival native capabilities, our ecosystem enables this.  

With excellent C++ programming and 3D API knowledge, you'll deliver cutting-edge solutions across our portfolio of products. And, every line of excellent code you write will matter and materialize — creating ripples of innovation throughout the industry.

What You Can Bring

  • Ability to write clean, well-structured C++ code  with multi-threaded programming techniques
  • Expertise in error handling, debugging tools and techniques, and defensive programming
  • Experience with advanced techniques for real-time rendering, lighting, or shading
  • Proficiency in writing and optimizing material shaders with HLSL, GLSL, or Metal
  • Experience with OpenGL and at least one modern graphic API such as Vulkan or Metal
  • Proven experience working on a 3D engine or developing native-feel integrations
  • Knowledge of GPU architecture, programming and/or parallel computing techniques
  • An interest in emerging web technologies like WebGPU and WebAssembly, or an interest in compiler construction

What We Can Offer

  • Transit-friendly office location at the heart of Stuttgart, Germany
  • Cubicle-free environment with flexible hours and monthly work-from-home days
  • 25 days paid vacation + 12 paid federal holidays
  • Friendly office culture, casual dress code, and a cheerful Labrador office dog
  • Food catering to the office and unlimited espresso

Benefits, compensation discretionary stock awards, and/or remote working arrangements can be subject to additional requirements, qualifications, and eligibility constraints.

About Us

Abstract is a group of companies focused on developing bleeding-edge 3D technology:

InstaLOD | InstaMAT | InstaREC | RSX Engine | Polyverse

Our technology enables a diverse range of clients to complete projects on time, achieve significant cost savings, and enjoy the process. From leading AAA game developers like Sega, Activision and Phoenix Labs, to the tech-powered creative giants at Accenture Song or technology conglomerates like Kakao, as well as major automotive manufacturers such as Ford and Daimler, and aerospace and defense companies like REDACTED utilizing our solutions for training and simulation — our products are trusted across industries.

Abstract

About Abstract

German deep-tech building 3D optimization, material, collaboration, and cloud-delivery tools for game, VFX, enterprise, and XR teams.

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