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Posted 3mo ago

Gameplay Designer

@ Devoted Studios
Canada
RemoteFull Time
Responsibilities:design combat, prototype abilities, implement systems
Requirements Summary:3+ years in gameplay design; Unreal Engine 5 proficiency; Blueprints; light C++; shipped title; strong feel and combat design.
Technical Tools Mentioned:Unreal Engine 5, Blueprints, C++, Gameplay Ability System
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Job Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help shape responsive, satisfying, and scalable gameplay experiences across co-development projects. You will design, prototype, implement, and tune combat mechanics, ability kits, and encounter-driven gameplay directly in-engine, with a strong focus on feel, clarity, and player impact.

This is a hands-on role for a designer who is comfortable owning both the design intent and the in-engine execution, while contributing to ongoing gameplay improvements, live updates, and player-facing issue resolution.

Key Responsibilities:

  • Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
  • Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
  • Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
  • Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
  • Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
  • Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
  • Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
  • Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
  • Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
  • Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.