AMD
Posted 2mo ago

Software Development Engineer - Advanced Graphics Programs

AMD
Gdansk, Pomorskie, Poland
zł251k-zł358k/yrHybridFull Time
Responsibilities
  • Collaborate with researchers
  • Partner with developers
  • Optimize compute shader code
Requirements
  • Strong engineering background in graphics software
  • Proficient in C++
  • Shader programming, and modern graphics APIs
  • Able to collaborate across teams and adapt to ambiguity
Technical tools mentioned
C++HLSLGLSLSlangDirectX 12VulkanPyTorchTensorFlowCompute ShadersModern Graphics APIsGPU architectures

Job description



WHAT YOU DO AT AMD CHANGES EVERYTHING 

At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture. We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond.  Together, we advance your career.  




THE ROLE: 

AMD Advanced Rendering and Engineering brings together cross-disciplinary teams at the intersection of graphics research and product development. In this role, you will help shape cutting-edge software that enables developers and publishers to build immersive, high-performance gaming experiences optimized for AMD hardware. You will work closely with research engineers, graphics specialists, and external development partners to turn innovative concepts into production-ready technologies. This is an opportunity to work on technically ambitious problems, influence the direction of new initiatives, and deepen your expertise across graphics, performance, and emerging compute and machine learning applications in a highly collaborative environment. 


THE PERSON:
 

You are a technically strong and curious engineer who enjoys turning advanced ideas into practical, high-quality solutions. You bring a passion for graphics, performance, and emerging technologies, along with the ability to work effectively across specialist domains. You communicate clearly, collaborate well with both internal and external partners, and are comfortable navigating ambiguity as new projects take shape. The ideal candidate is thoughtful, hands-on, and motivated by the chance to influence technical direction while learning from experts across graphics research, software engineering, and developer enablement. 

 

KEY RESPONSIBILITIES:

  • Collaborate with research engineers to transform proof-of-concept prototypes into robust, production-ready solutions with a high standard of quality. 

  • Partner with external game developers and internal AMD teams to integrate advanced graphics technologies into real-world applications and titles. 

  • Optimize, extend, package, and document high-level compute shader and modern C++ code for performance, scalability, and usability. 

  • Build a strong understanding of the team’s tools, workflows, and technology landscape in the first few months, while contributing to core engineering tasks. 

  • Within the first 6 to 12 months, take ownership of significant technical deliverables, help shape implementation direction, and contribute to the successful delivery of advanced graphics initiatives. 

PREFERRED EXPERIENCE: 

  • Background in computer science or a related field, with experience writing efficient high-level shader code such as HLSL SM6, GLSL, Slang, or similar, alongside modern C++. 

  • Knowledge of real-time rendering and graphics algorithms. 

  • Excellent written and verbal communication skills in English. 

  • Knowledge of applied mathematics, especially linear algebra, geometry, and trigonometry. 

  • Familiarity with modern game console and desktop GPU architectures. 

  • Understanding of low-level machine learning concepts and design patterns, including automatic differentiation, computational graphs, and tensor broadcasting. 

  • Experience working with modern machine learning libraries such as PyTorch or TensorFlow. 

  • Knowledge of physically based rendering algorithms, including sampling, shading, and light transport. 

  • Experience with modern graphics APIs such as DirectX 12 or Vulkan. 

  • Experience contributing to shipped AAA game titles is preferred. 

  • Willingness to travel occasionally, both domestically and internationally. 

ACADEMIC CREDENTIALS: 

  • A Bachelor’s, Master’s, or PhD in Computer Science, Computer Engineering, Applied Mathematics, or a related field is preferred. 

 

#LI-IS1 

#LI-REMOTE




Benefits offered are described:  AMD benefits at a glance.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

 

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position.  AMD’s “Responsible AI Policy” is available here.

 

This posting is for an existing vacancy.

About AMD

Designs and manufactures computer processors and graphics technology.

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