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Posted 3mo ago

Systems Designer

@ Devoted Studios
Canada
RemoteContract
Responsibilities:Designing progression, Building economies, Designing monetization
Requirements Summary:4+ years game design with systems focus; shipped title owning progression/economy; strong analytics; deep understanding of progression, economy, monetization; Unreal Engine 5; Blueprints; C++; documentation skills; experience with live services preferred.
Technical Tools Mentioned:Unreal Engine 5, Blueprints, C++, Spreadsheets, Data analysis tools
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Job Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. With a distributed team we collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are hiring a Systems Designer with expertise in economy design, monetization, and player progression to support live and evolving games across our co-development partnerships. You will design, tune, and maintain the systems that shape player engagement, reward structures, and long-term progression, ensuring they are balanced, sustainable, and clearly communicated.

This is a collaborative, data-informed role at the intersection of player motivation, system health, and live game performance.

Key Responsibilities:

  • Design and own player progression systems, including XP curves, unlock pacing, milestone rewards, progression loops, and long-term engagement structures.
  • Build, tune, and maintain in-game economies, including currencies, sinks and sources, item valuation, reward distribution, and exchange systems.
  • Design monetization systems and content structures that align with player trust and support long-term engagement, including seasonal content, stores, passes, and other live-service offerings where applicable.
  • Support the planning and tuning of recurring content, live events, and gameplay incentives tied to seasonal or rotating content strategies.
  • Partner with design, product, production, and live operations teams to model the impact of new features, content, and reward changes before release.
  • Create and maintain economy models, balance sheets, simulation tools, and tuning documentation to support implementation and decision-making.
  • Analyze live data, player behavior, and feedback to identify economy drift, progression friction, reward imbalance, or missed monetization opportunities.
  • Propose and implement tuning changes that improve clarity, retention, engagement, and overall system health.
  • Help investigate and resolve player-facing issues related to rewards, progression, economy balance, exploits, and other live-service concerns.