Bohemia Interactive, the leading independent game development company in the Czech Republic, with over 25 years in the industry, is looking for two Technical Animators focused on implementation for Arma 4.
Are you an animator with technical expertise in implementing animations into a game engine? Join the Bohemia Interactive team in Prague (preferred), or Brno if that suits you better. As a Technical Animator focused on implementation, you'll be responsible for creating realistic character animations and seamlessly integrating them into the game engine to bring our characters to life.
Responsibilities:
Implement character animations into the game engine
Create high-quality first-person and third-person character animations
Collaborate with programmers and game designers to deliver realistic and responsive character movement
Work closely with our in-house Motion Capture team and process mocap data
Contribute to the development of authentic and immersive character animation systems
Continuously improve animation workflows and learn new tools and techniques
Requirements:
Showreel showcasing your work
Experience using and creating animation state machines in a game engine (Unreal, Unity, CryEngine)
Minimum 2 years of experience in 3D animation for games
Ability to demonstrate strong character and creature animation skills
Good understanding of animation principles
Ability to regularly report your work progress to the Lead Animator
Willingness and ability to learn new techniques
Strong problem-solving skills
Strong communication skills
We offer:
A friendly team of people who are enthusiastic about games
Possibilities for skill development and growth
All our games for free
27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution