Tencent
Posted 2w ago

《怪物猎人:旅人》-战斗策划-怪物方向

Tencent
Beijing, Beijing, China
OnsiteFull Time
Responsibilities
  • designing monsters
  • implementing ai
  • balancing combat
Requirements
  • 2+ years action game combat/monster design experience
  • Participated in at least one shipped action title
  • Led core combat modules
  • Familiar with AI behavior trees/state machines
  • Strong logic and problem solving
  • Proficient with Unreal 4/5 and blueprint or simple code
Technical tools mentioned
Unreal Engine 4Unreal Engine 5Blueprint

Job description

Responsibilities

1.负责游戏内怪物设计与制作,包括但不限于怪物背景设定、形象设定、技能机制、战斗节奏、行为逻辑、数值体验等模块,确保怪物设计与游戏世界观高度契合;

2.负责怪物AI行为的设计与实现;

3.参与战斗系统框架搭建,平衡怪物与玩家角色的交互体验,优化动作打击感、受击反馈;

4.与程序、美术、动画、特效、音效团队紧密协作,输出清晰的设计文档并跟进开发制作全流程,确保设计目标在最终实现中达成一致;

5.分析竞品及经典动作游戏的怪物设计案例,提炼核心设计方法论并推动团队技术积累。

Requirements

1.2-5年或以上动作类游戏战斗/怪物设计经验,至少参与过1款动作类游戏上线项目,且主导过核心战斗模块(如BOSS战、AI逻辑、技能系统)的设计与落地;

2.了解并掌握基础AI行为树设计,熟悉状态机、环境交互等逻辑实现方式;

3.具备优秀的逻辑思维与问题解决能力,能快速定位设计漏洞或技术难点并提出优化方案;

4.热爱创作富有挑战性的怪物,擅长通过行为设计传递怪物性格与背景故事;

5.熟练使用Unreal4or5引擎,能通过蓝图或简单代码实现原型验证。

About Tencent

Provides integrated internet services, digital entertainment, and cloud technology.

Year founded
1998
Employees
112771
Organization type
Public
Headquarters
CN

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