24 character artist jobs at 16 companies in United States
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Character Artist
San Francisco or Toronto
HybridFull Time
Human Computer Lab: A research lab building character-driven consumer robots that advance human-centered interaction.
Portfolio demonstrating character or expressive design, experience with character animation principles, ability to prototype quickly, collaborate with hardware/engineering, and communicate design rationale.
Utopic: Develops kawaii-themed mobile games and collectible character toys.
1+ YOE1–3 years experience preferred, degree in fine arts/illustration/animation/toy design preferred, proficiency with Procreate, Photoshop, Painter, strong portfolio and character design skills.
Electronic ArtsNASDAQ: EA: Develops and publishes video games and interactive entertainment software.
5+ YOE5+ years as a character artist; strong portfolio of real-time character work; expertise in high-poly sculpting, low-poly modeling, UVs, PBR texturing, topology and deformation for animated characters; experience with real-time pipelines and collaborating with technical artists and external partners.
thatgamecompany: Develops and publishes artistically crafted interactive video games.
3+ YOE3+ years as a 3D Character Artist; strong Maya; portfolio; team collaboration; knowledge of ZBrush, Photoshop, Substance Painter; Unity; character skinning.
Naughty DogNYSE: SONY: Develops critically acclaimed narrative-driven video games.
5+ YOE5+ years character art experience on AAA titles, strong sculpting/modeling/texturing/shading skills, PBR/materials and hair creation, shader and pipeline collaboration, strong portfolio; python scripting is a plus.
Arrowwood Heart: Sells curated art prints and home decor products online.
Experience with Blender, Maya, or ZBrush; strong character art portfolio; understanding of anatomy, texturing, and optimization; collaborative communication skills; entry-level candidates encouraged to learn and grow.
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington, D.C. or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami
$97k-$160k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
10+ YOE10+ years building characters for interactive experiences in Unreal Engine; modeling, surfacing, rigging, effects, scripted cinematics; strong communication for remote collaboration.
PUBG StudiosKorea Stock Exchange: 259960: Developer of the battle royale game PUBG: BATTLEGROUNDS.
8+ YOE8+ years game development experience, portfolio of photorealistic in‑engine character art, English and Korean fluency, proficiency in Maya, 3ds Max, ZBrush, Substance Painter, Unreal/Unity, leadership and pipeline experience, ability to work PST hours.
Singapore or Malaysia or Canada or United States or North America
RemoteFull Time
NetEaseNASDAQ: NTES: Develops and operates online games and internet service platforms.
5+ YOE5+ years character concept art experience, bachelor\u0002s or equivalent, strong fundamentals, portfolio of stylized work, proficiency with Photoshop and ZBrush, leadership experience preferred.
Artiste de personnage principal(e) / Principal Character Artist
Montréal or Poland or Canada or United Kingdom or Ireland or United States
RemoteFull Time
People Can FlyWarsaw Stock Exchange: PCF: Develops and publishes high-budget action video games.
Strong portfolio in character modeling and texturing; proficiency with Maya/3ds Max/Modo/Blender, ZBrush, Substance Painter; experience with PBR shaders and Unreal Engine; ability to produce high- and low-poly models, organic and hard-surface work.
Principal Concept Artist, Environment/Character - League of Legends
Los Angeles, California, United States
$167k-$233k/yrOnsiteFull Time
Riot Games: Developing and publishing competitive multiplayer video games.
10+ YOE10+ years in game or animation concept art; expert Photoshop proficiency; strong stylized art fundamentals; portfolio across characters, props, and environments; collaboration and communication skills required.
Thirteenth Floor Entertainment Group: Operates haunted houses, escape rooms, and themed immersive attractions.
Experience in special effects/character makeup, prosthetics, airbrushing and SFX techniques; ability to work quickly under pressure, collaborate with performers/artists, maintain stations, and work evenings/weekends during season.
Epic Games: Develops popular video games and the Unreal Engine software.
Experienced technical artist with strong material creation skills for characters/cosmetics, familiarity with Unreal Engine 5, Substance Designer/Painter and Houdini, portfolio of game materials, and knowledge of optimization and cross-platform workflows.
Thirteenth Floor Entertainment Group: Produces and operates world-class immersive haunted attractions and events.
Experience in special effects/theatrical character makeup with proficiency in prosthetics, airbrushing, hand-painting and SFX techniques; ability to work quickly under pressure, evenings, weekends, and holidays; must be 18+.
Fanatics: A global digital sports platform for merchandise and collectibles.
Senior creative leader with an exceptional concept art portfolio, expertise in character/environment/worldbuilding, strong communication and mentorship skills; preferred 8+ years of relevant experience in games/film/animation or related industries.
Stockholm or Malmö or Barcelona or London or Berlin or Dublin or San Francisco or New York City or Los Angeles or Malta
OnsiteFull Time
KingNASDAQ: MSFT: Developer and publisher of mobile games and interactive entertainment.
Strong concept art skills; high-quality 2D vector characters and environments; basic 3D modeling and simple rig/animation ability; portfolio required; strong communication and mentoring skills; able to own features end-to-end.
Epic Games: Develops video games and real-time 3D software engines.
Expertise creating game materials and textures; experience with Substance Designer, Substance Painter, Houdini, and Unreal Engine 5; portfolio showing character/cosmetic work; strong collaboration and optimization skills; tooling or scripting experience a plus.
WISEcode: Provides an AI-driven food transparency and nutrition platform.
Experienced 3D character artist, technical rigger, and animator able to deliver a production-ready, rigged, and animated owl including GLB/glTF and Blender/FBX handoff; strong portfolio and rigging/animation reels required.
Blender, GLB, glTF, FBX, Three.js, React Three Fiber