4 full stack intern jobs at 4 companies in San Marcos, TX

5d
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Full Stack Software Engineer, Internal Systems
Bastrop, Texas, United States
OnsiteFull Time
SpaceX
SpaceX: Designs and launches advanced rockets and satellite internet constellations.
2+ YOEBachelor's in CS/engineering/math or 2+ years experience; full‑stack development experience; proficiency in listed languages/tools; strong communication and critical thinking; ITAR eligibility required.
Python, C#.NET, Go, Scala, Java, Make, Bazel, Pants, Buck, Gradle, pip, npm, UNIX, Terraform, Ansible, Puppet, Apache Kafka, RabbitMQ, ActiveMQ, Docker, Kubernetes, Angular, React, PostgreSQL, SQL Server
2w
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Software Developer, GO Systems
Austin or Menlo Park or Washington or New York City
$171k-$240k/yr OnsiteFull Time
Meta
MetaNASDAQ: META: Develops social networking platforms and virtual reality technologies.
8+ YOEBachelor's degree or equivalent,8+ years building and shipping full‑stack projects,experience scaling internal tooling and driving multi‑team technical roadmaps,ability to communicate across global teams.
PHP, Hack, JavaScript, React
2w
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GTM Engineer (GTM Automations)
Austin or Chicago or New York City or Salt Lake City or San Francisco
$100k-$145k/yr OnsiteFull Time
Gong
Gong: AI platform analyzing customer interactions to improve sales performance.
2+ YOE2+ years building automations or internal tools, experience shipping code (Python or TypeScript), familiarity with automation platforms and GTM stack, AI/LLM experience, strong commercial instinct and documentation skills.
Workato, Zapier, n8n, Salesforce, Clay, Snowflake, dbt, Gong, Python, TypeScript, Claude Code, Codex
2mo
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Principal Graphics Engineer
Austin, Texas, United States
RemoteFull Time
Parallelz
Parallelz: Transforms native mobile apps into native web apps instantly.
Expert in C/C++, real-time graphics stacks, Linux internals; shader programming; end-to-end graphics products; strong AI tooling experience; proactive, self-directed; excellent written communication.
C/C++, Linux, OpenGL ES, WebGL, WebGPU, Vulkan, Metal, DirectX, Shader programming, GPU memory management, GPU pipeline, AOSP, Android, Web platform