7 game designer jobs at 3 companies in Fall River, MA

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Lead Game Designer
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$101k-$169k/yr OnsiteFull Time
Mob Entertainment
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
8+ YOE8+ years game design experience with lead roles on shipped titles; strong prototyping in Unreal/Blueprints; systems, progression, balancing expertise; excellent communication and leadership skills.
Blueprints, Unreal Engine
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Game Director (Multiplayer)
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$148k-$257k/yr OnsiteFull Time
Mob Entertainment
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE4+ Mgmt5+ years design lead experience and 4+ years leadership in shipped multiplayer or live-service titles; knowledge of multiplayer systems, live-ops roadmaps, and cross-discipline communication.
Unreal Engine, Jira, PowerPoint, Photoshop, Google Slides
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Contract Technical UI/UX Designer - Video Games
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$33-$58/hr RemoteContract
Mob Entertainment
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
3+ YOE3+ years in UI technical design for games, strong proficiency with Unreal Engine and Blueprint scripting, experience building real-time UI, optimization and accessibility knowledge, collaborative problem-solving skills.
Unreal Engine, Blueprint, C++, C#
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2D Art Lead
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$98k-$169k/yr RemoteFull Time
Mob Entertainment
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE3+ Mgmt5+ years 2D game art experience, 3+ years leading 2D artists, strong art fundamentals, Photoshop and related tool fluency, portfolio of concept-to-final work, collaboration and iteration skills.
Perforce, Adobe Suite, Photoshop, Unreal Engine, Atlassian Suite
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Fall 2026 Sports Business Internship - Marketing - Graphic Design
Pawtucket, Rhode Island, United States
OnsiteInternship, Seasonal
FC Tulsa
FC Tulsa: Professional soccer team competing in the USL Championship.
Current undergraduate or graduate enrollment, college-credit eligibility, Adobe Creative Suite experience, strong design skills, organization, collaboration, and availability for evenings, weekends, game days, and events.
Adobe Creative Suite, Adobe Illustrator, Adobe Photoshop, Adobe InDesign, Canva
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Senior Character Artist
San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yr RemoteFull Time
Mob Entertainment
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
Maya, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine, Unity
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Senior Unity Engineer
United States or Cambridge
$110k-$115k/yr RemoteFull Time
iCivics
iCivics: Provides digital civics education resources and games for students.
3+ YOERequires 3–5 years of Unity game development, JavaScript, mobile application development, coding design patterns, data structures, cloud platforms, debugging, repositories, deployment, and a computer science degree.
Unity, JavaScript, WCAG AA, AWS, Google Cloud, Visio, Lucid Chart, GitHub, Bitbucket, Apple App Store, Google Play, React JS, Node.js, Next JS, SQL, noSQL, CloudFormation, Visual Studio Code, Eclipse