8 game designer jobs at 5 companies in Highgrove, CA
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Sr. Industrial Designer (HyperX)
Tustin, California, United States
$116k-$182k/yrOnsiteFull Time
HPNYSE: HPQ: Manufacturer of personal computers, printers, and imaging devices.
7+ YOE7+ years industrial design experience in consumer electronics or gaming, strong portfolio, advanced sketching, 3D CAD and rendering skills, understanding of manufacturing and CMF, excellent communication.
Remilia: Multidisciplinary art collective creating digital assets and lifestyle products.
Portfolio of shipped digital products, fluency in Figma and component-based design systems, front-end and mobile-first understanding; game/social product experience a plus.
Impulse Universe: Organizes fan conventions and festivals celebrating anime and gaming.
Advanced Adobe Creative Suite proficiency, including Photoshop, Illustrator, and InDesign; basic HTML knowledge; strong organization, communication, design adaptability, and interest in anime, K-pop, or trading card games.
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, California, United States
$82k-$152k/yrHybridFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOE8+ years in technical/combat/systems design, shipped game experience, strong scripting for prototypes, combat systems tuning, collaboration across disciplines, experience with modern game engines.
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
12+ YOE4+ Mgmt12+ years game design experience with 4+ years in senior leadership; live-service leadership, genre-relevant judgment, cross-functional collaboration, stakeholder alignment, and player-focused decision making.
Second Dinner: Develops and operates digital card and mobile video games.
Proven UI/UX leadership for mobile games, experience with game engines, ability to lead/design teams, craft high-quality UI, create prototypes, use player feedback and data to refine UX.
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, California, United States
$40-$73/hrOnsiteFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOE8+ years in technical art or pipeline engineering, one shipped major title, strong Python, Unreal Engine, Maya, Houdini, environment-art pipeline, workflow, debugging, and collaboration skills.
Python, Houdini, Blueprint, PCG, Unreal Engine, Maya, Perforce, Jenkins, Gaea, Substance 3D Designer, Microsoft Xbox, Battle.net, PlayStation, Nintendo Switch, iOS, Android
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
12+ YOE4+ Mgmt12+ years systems design in games with 4+ years leading teams; expertise in progression, economies, social features, balancing live-service games; strong analytical, communication, and mentorship skills.