13 game designer jobs at 7 companies in San Clemente, CA
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Principal Systems Designer
Austin or California or Carlsbad or Eugene
$123k-$182k/yrOnsiteFull Time
Zynga: Develops and publishes social and mobile video games globally.
6+ YOE6+ years experience in systems or content design, strong math and balancing skills, 2+ shipped games, excellent communication, and ability to analyze metrics and consumer data.
Upper Deck: Manufactures trading cards and licensed sports collectibles.
5+ YOEBachelor’s in Game Development/Design or related field; 5+ years in TCG/CCG and tabletop gaming; strong Excel and communication skills; travel ability.
Remilia: Multidisciplinary art collective creating digital assets and lifestyle products.
Portfolio of shipped digital products, fluency in Figma and component-based design systems, front-end and mobile-first understanding; game/social product experience a plus.
MicrosoftNASDAQ: MSFT: Develops computer software, consumer electronics, and video games.
Requires 5+ years of professional level design experience, two shipped games, gameplay design expertise, scripting experience, documentation skills, communication, problem-solving, and team collaboration.
C#, Python, Lua, Microsoft PowerPoint, Microsoft Word, Microsoft Excel, Visio, Photoshop, Illustrator
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, California, United States
$82k-$152k/yrHybridFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOE8+ years in technical/combat/systems design, shipped game experience, strong scripting for prototypes, combat systems tuning, collaboration across disciplines, experience with modern game engines.
Senior Combat Designer, Systems - World of Warcraft | Irvine, CA
Irvine, California, United States
$82k-$152k/yrHybridFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOERequires 8+ years of game design experience or equivalent portfolio, combat or class mechanics design experience in open-world RPGs or MMOs, cross-functional collaboration, critical thinking, and proficiency with Excel, game engines, and proprietary tools.
Microsoft Excel, game engines, Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, Android
Zynga: Develops and publishes social and mobile video games globally.
6+ YOE6+ years UX experience in game development with mobile prototyping, experience across multiple shipped titles, ability to lead UX process and mentor others.
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
12+ YOE4+ Mgmt12+ years game design experience with 4+ years in senior leadership; live-service leadership, genre-relevant judgment, cross-functional collaboration, stakeholder alignment, and player-focused decision making.
Second Dinner: Develops and operates digital card and mobile video games.
Proven UI/UX leadership for mobile games, experience with game engines, ability to lead/design teams, craft high-quality UI, create prototypes, use player feedback and data to refine UX.
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, California, United States
$40-$73/hrOnsiteFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOE8+ years in technical art or pipeline engineering, one shipped major title, strong Python, Unreal Engine, Maya, Houdini, environment-art pipeline, workflow, debugging, and collaboration skills.
Python, Houdini, Blueprint, PCG, Unreal Engine, Maya, Perforce, Jenkins, Gaea, Substance 3D Designer, Microsoft Xbox, Battle.net, PlayStation, Nintendo Switch, iOS, Android
Lecturer - CS 200-11: Game Design Management I (Fall 2026)
San Marcos, California, United States
OnsitePart Time, Temporary
California State University: Public university system providing higher education and academic research.
Part-time lecturer with a master's degree or 4 years of relevant CS/CE experience; doctorate preferred; teaching experience at 4-year universities preferred.
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
12+ YOE4+ Mgmt12+ years systems design in games with 4+ years leading teams; expertise in progression, economies, social features, balancing live-service games; strong analytical, communication, and mentorship skills.