10 game designer jobs at 6 companies in Waldorf, MD
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Lead Game Designer
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$101k-$169k/yrOnsiteFull Time
Mob Entertainment: Animation & Game Studio • Creator of the hit game Poppy Playtime!
8+ YOE8+ years game design experience with lead roles on shipped titles; strong prototyping in Unreal/Blueprints; systems, progression, balancing expertise; excellent communication and leadership skills.
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$33-$58/hrRemoteContract
Mob Entertainment: Animation & Game Studio • Creator of the hit game Poppy Playtime!
3+ YOE3+ years in UI technical design for games, strong proficiency with Unreal Engine and Blueprint scripting, experience building real-time UI, optimization and accessibility knowledge, collaborative problem-solving skills.
Johns Hopkins Applied Physics Laboratory: University-affiliated research center serving national security and science.
8+ YOEBachelor's in CS or related (or equivalent experience); 8+ years developing high-performance C++ for real-time, game-engine or simulation systems; systems programming expertise; architecture design; leadership/mentoring; able to obtain Interim Secret/Secret clearance and U.S. citizenship.
Fort Gregg-Adams or Fort Lee or Fairfax or Huntsville
OnsiteFull Time
CODE Plus, Inc.: Privately held IT services delivering software, cybersecurity, analytics, and systems engineering to U.S. federal agencies.
Experience developing 3D applications or games with Unity, VR/XR applications, Autodesk 3ds Max or Maya, C# scripting, asset integration, real-time optimization, and immersive interaction design. U.S. citizenship required.
ManTech International: Advancing the future of defense through innovative technology.
5+ YOEBachelor's degree with 5+ years wargame design experience (or 10 years without degree), TS/SCI clearance, leadership, familiarity with game mechanics and digital simulation tools, and PowerPoint proficiency.
ManTech International: Advancing the future of defense through innovative technology.
5+ YOEBachelor's plus 5+ years wargame design (or 10 years without degree), TS/SCI clearance, Bachelors-level education preferred, leadership experience, familiarity with game mechanics and digital wargaming platforms, PowerPoint proficiency.
AmentumNYSE: AMTM: Global provider of engineering, technical, and mission-critical services.
8+ YOERequires 8+ years of relevant professional experience, or 12 years without a bachelor's degree; high school education, TS/SCI clearance, military wargaming expertise, Army doctrine knowledge, and game theory experience.
Multi-Domain Operations (MDO), Mission command, Military Decision-Making Process (MDMP), Joint Planning Process (JPP), JCATSAF, FSIM, OneSAF, JTLS, VBS
Lead Character Artist [Tom Clancy's The Division 2]
Malmö or Stockholm or Washington, D.C.
OnsiteFull Time
Massive EntertainmentEuronext Paris: UBI: Global developer and publisher of video games and entertainment.
5+ YOESeveral years of character or 3D art experience in gaming or TV/film, character realization from concepts, game development workflow knowledge, and proficiency with Maya, 3Ds MAX, ZBrush, Blender, and Substance.
Johns Hopkins Applied Physics Laboratory: University-affiliated research center serving national security and science.
2+ YOEBachelor's in related field or 2+ years UI/UX implementation experience; full-stack/web/game dev experience (React and Unity preferred); excellent communication; eligible for SECRET clearance; U.S. citizenship.
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$98k-$169k/yrRemoteFull Time
Mob Entertainment: Animation & Game Studio • Creator of the hit game Poppy Playtime!
5+ YOE3+ Mgmt5+ years 2D game art experience, 3+ years leading 2D artists, strong art fundamentals, Photoshop and related tool fluency, portfolio of concept-to-final work, collaboration and iteration skills.
Perforce, Adobe Suite, Photoshop, Unreal Engine, Atlassian Suite