Anduril Industries: Defense technology building autonomous military hardware and software.
Experience with C++ and TypeScript in real-time 3D simulation or game engine development; ability to design APIs/SDKs and collaborate with cross-functional teams; eligible for U.S. Secret clearance.
Manager, Software Engineering - Publishing Platform, Core Game Loop
Los Angeles or Mercer Island
$193k-$269k/yrOnsiteFull Time
Riot Games: Developing and publishing competitive multiplayer video games.
5+ YOE2+ Mgmt5+ years as a software engineer, 2+ years leading engineering teams, experience with distributed systems/microservices, live-service operations, recruiting, and CS degree or equivalent.
Game Development / Environment Artist - Seattle, US (Freelance - Remote)
Seattle or United States
$15-$30/hrRemoteContract
Prolific: Platform connecting researchers and AI developers with verified participants.
Experienced 3D/Technical/VFX artist with assets to licence; proficiency with Unreal Engine, Unity, Houdini, Maya/Blender/Cinema4D; expertise in rendering, lighting, texturing; able to prepare files to spec.
Santa Clara or Austin or Hillsboro or Durham or Seattle
$272k-$431k/yrOnsiteFull Time
NVIDIANASDAQ: NVDA: Designs graphics processing units and artificial intelligence hardware.
15+ YOE15+ years developing graphics software, developer tools, game engines, or GPU technologies; deep knowledge of DirectX/Vulkan/Metal; strong C++ skills; technical leadership and software architecture experience; BS/MS/PhD or equivalent.
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$33-$58/hrRemoteContract
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
3+ YOE3+ years in UI technical design for games, strong proficiency with Unreal Engine and Blueprint scripting, experience building real-time UI, optimization and accessibility knowledge, collaborative problem-solving skills.
AppleNASDAQ: AAPL: Designs and sells consumer electronics, software, and online services.
Design and build developer-facing gaming platform technologies, server-side systems, tools, and APIs with a focus on performance, security, and privacy across Apple platforms.
Football Technical Coordinator - Big Ten Conference - University of Washington
Seattle, Washington, United States
$30-$50/hrOnsitePart Time, Seasonal
DVSport: Provider of instant replay and digital video analysis software.
Experience in broadcast engineering, AV systems, or IT networking; knowledge of SDI, IP, HDMI, and basic networking; availability for full home-game schedules; and calm troubleshooting in live environments.
San Francisco or New York City or Los Angeles or Seattle or Boston or District of Columbia or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$28-$54/hrOnsiteContract
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
3+ YOE3+ years creating real-time game VFX; portfolio of stylized or atmospheric effects; Unreal Engine experience, shader, material and particle knowledge, optimization, collaboration, and independent delivery.
Stone Kite: Developing heroic story universes across multiple entertainment media formats.
6+ YOE6+ years realtime environment art experience for AA-AAA first- or third-person games, shipped titles, Unreal Engine expertise, strong lighting/composition and optimization skills.
Santa Monica or Seattle or Austin or Arizona or California or Florida or Michigan or New York or North Carolina or Texas or Washington
$125k-$156k/yrRemoteFull Time
SkydanceNasdaq: PSKY: Produces and distributes films, television, and animated content.
3+ YOE3+ years project/program management supporting engineering or game development, strong communicator, experience managing complex technical projects, familiar with software development lifecycles and PM tools.
San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$81k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
10+ YOE10+ years games industry experience with 3+ shipped Unreal titles, Unreal Engine 5 blueprint proficiency, EM proficiency with performance-speed tradeoffs, mouse/keyboard and controller design, strong communication and collaboration skills.