North America or Los Angeles or San Diego or London or Paris
RemoteContract
Eighty30 Creative: Studio producing immersive content for animation, games, and film.
Experience in game programming with C++, C#, or similar; proficient in Unity or Unreal Engine; strong problem-solving, debugging, collaboration; passion for games.
Hyundai MOBIS Parts AmericaKorea Exchange: 012330: Supplies automotive parts and aftermarket services for vehicle manufacturers.
7+ YOEBachelor's in Computer Science or related field required. Minimum 7 years Java/J2EE experience with RESTful services, Java EE application servers, DB2/MySQL, WebSphere/Tomcat, and tools such as Jira and Eclipse; Android preferred.
AMOS (Advanced Operating System), Java, J2EE, RESTful Web Services, APIs, SQL, HTML, CSS, JavaScript, jQuery, DB2, MySQL, Oracle, MS SQL, AIX, Linux, Windows Server, WebSphere, Tomcat, Apache, FTP, Email, Android, Microsoft Office, Microsoft Visio, Change Management, Jira, Eclipse, CVS
University of California, San Diego: A public research university providing higher education and healthcare.
Apply professional programming concepts for web and API projects using JavaScript, TypeScript, Java, and Angular; follow secure development practices and version control; communicate technical concepts to diverse audiences.
Sony Interactive EntertainmentNYSE: SONY: Provides PlayStation gaming hardware, software, and digital network services.
5+ YOE5+ years in C++ with mobile graphics focus; experience with Metal/Vulkan; shader programming and optimization for mobile; strong math; mobile profiling and debugging; cross‑platform rendering experience.
Metal, Vulkan, C++, Shaders, GPU profiling tools, Xcode, Visual Studio
Anduril Industries: Defense technology building autonomous military hardware and software.
4+ YOE4+ years in manufacturing/quality/metrology, BS in engineering or equivalent, GD&T (ASME Y14.5) proficiency, CMM/metrology software experience, AS9100/QMS background, ability to read 3D CAD, eligible for U.S. Secret clearance.
Rockstar Games: Creates and publishes world-class open-world video games.
5+ YOE5+ years as Technical Artist/Technical Director/tools programmer; experience with DCC tools (Houdini, ZBrush, Agisoft/Metashape); Python; build systems (Jenkins, Airflow, Celery); photogrammetry workflows; 3D asset pipelines; ML data pipelines; strong problem solving and documentation.