15 vfx jobs at 8 companies in San Francisco, CA

1w
Save
Mark Applied
Hide
Contract VFX Artist
San Francisco or New York City or Los Angeles or Seattle or Boston or District of Columbia or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$28-$54/hr OnsiteContract
Mob Entertainment
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
3+ YOE3+ years creating real-time game VFX; portfolio of stylized or atmospheric effects; Unreal Engine experience, shader, material and particle knowledge, optimization, collaboration, and independent delivery.
Unreal Engine, Niagara, Houdini
3mo
Save
Mark Applied
Hide
Staff AI VFX Engineer
Los Angeles or San Francisco or San Jose or Seattle
$173k-$307k/yr HybridFull Time
Adobe
AdobeNASDAQ: ADBE: Provides software for digital media creation and marketing analytics
5+ YOE5-10+ years in VFX engineering or pipeline tooling; strong production VFX workflow knowledge; Python and at least one of C++, Rust, or TypeScript; OpenEXR/ACES/USD/ Alembic familiarity; communication with studio leadership.
Python, C++, Rust, TypeScript, OpenEXR, ACES, USD, Alembic, OpenColorIO, Nuke, Maya, Houdini, After Effects, Premiere Pro, Substance 3D, OpenEXR, Frame.io, ShotGrid
3mo
Save
Mark Applied
Hide
Directeur.rice artistique associé.e
Montreal or Novato
HybridFull Time
Cloud Chamber
Cloud ChamberNASDAQ: TTWO: Developer of the upcoming BioShock video game.
10+ YOE3+ Mgmt10+ years in game development with at least 3 years as associate art director; led AAA title; strong leadership, collaboration, UE5, VFX, art pipelines.
Unreal Engine 5, Maya, 3ds Max, Blender, ZBrush, Substance Painter, Substance Designer, Houdini, After Effects, Nuke
2mo
Save
Mark Applied
Hide
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$104k-$133k/yr OnsiteFull Time
The Walt Disney Company
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
5+ YOE5+ years as Lighting TD/Artist in AAA game/animation/VFX; strong lighting aesthetics; real-time lighting; Unreal/Unity experience; shader and PBR knowledge.
Unreal Engine, Unity, Maya, Substance Designer, Substance Painter, Houdini, Nuke, Photoshop
1mo
Save
Mark Applied
Hide
Creative Director - Small Business
San Francisco, California, United States
$146k-$261k/yr OnsiteFull Time
Autodesk
AutodeskNASDAQ: ADSK: Developing software for architecture, engineering, and entertainment industries.
Experienced creative leader with portfolio across brand, product, and social; strong storytelling, VFX/film sensibility, ability to concept and execute, and experience with fast-moving content environments.
3mo
Save
Mark Applied
Hide
Associate Art Director
Montreal or Novato
OnsiteFull Time
2K
2KNASDAQ: TTWO: Publishes and develops global video game franchises and entertainment.
10+ YOE3+ Mgmt10+ years in game development, 3+ years as Associate Art Director; led large art teams for AAA titles; UE5, VFX and lighting; strong leadership and collaboration skills.
Unreal Engine 5, Maya, 3ds Max, Blender, ZBrush, Substance Painter, Substance Designer, Houdini, AfterEffects, Nuke, Lumen
2mo
Save
Mark Applied
Hide
Game Development / Environment Artist - San Jose, US (Freelance - Remote)
San Jose, California, United States
$15-$30/hr RemoteContract
Prolific
Prolific: Platform connecting researchers and AI developers with verified participants.
3D/VFX experience creating CG scenes and assets; expertise in rendering, lighting, texturing; familiarity with Unreal Engine, Unity, Houdini, Maya, Blender, Cinema4D; existing assets for licensing.
Unreal Engine, Unity, Houdini, Maya, Blender, Cinema4D
2mo
Save
Mark Applied
Hide
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yr OnsiteFull Time
The Walt Disney Company
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
5+ YOE5+ years as lighting TD/artist in 3D game development or VFX/animation; strong real-time lighting knowledge; Unreal/Unity experience; shader/material expertise; portfolio required.
Unreal Engine, Unity, Maya, Substance Designer, Substance Painter, ZBrush, Houdini, Mari, 3ds Max, Photoshop, Nuke
3mo
Save
Mark Applied
Hide
Principal Product Manager - Firefly Foundry Studio
San Francisco or San Jose or Seattle or Los Angeles
$148k-$282k/yr OnsiteFull Time
Adobe
AdobeNASDAQ: ADBE: Provides software for digital media creation and marketing analytics
10+ YOE10+ years product management; 5+ years shipping software for creative professionals; 2+ years Generative AI; knowledge of VFX/animation pipelines; strong communication and cross-functional leadership.
ShotGrid, Flow, AYON, ftrack, GenAI tools
3mo
Save
Mark Applied
Hide
Sr Animator
San Francisco, California, United States
$118k-$151k/yr HybridFull Time
The Walt Disney Company
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
5+ YOEFive+ years in VFX animation; college diploma or higher in computer graphics/arts or related field, or seven years of experience in lieu of education; proficient in Maya and Linux; strong communication and mentoring skills.
Maya, Linux, Proprietary Software
1w
Save
Mark Applied
Hide
Creative Strategist, Motion/3D
San Jose, California, United States
$109k-$200k/yr OnsiteFull Time
Adobe
AdobeNASDAQ: ADBE: Provides software for digital media creation and marketing analytics
5+ YOE5+ years in motion, VFX, or 3D production; proficiency in After Effects, Cinema 4D or Maya, Substance 3D, and generative AI tools; experience directing creative work and translating intent into technical specifications.
Adobe Firefly, Runway, Veo, Adobe After Effects, Cinema 4D, Maya, Substance 3D
2mo
Save
Mark Applied
Hide
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yr OnsiteFull Time
The Walt Disney Company
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
5+ YOE5+ years in lighting TD/artist for 3D game or VFX; strong aesthetic and tech lighting; real-time tool experience; Unreal/Unity; shader/material knowledge; Windows/Jira/Perforce; good communicator.
Unreal Engine, Unity, Maya, Substance Designer, Substance Painter, ZBrush, Mudbox, Houdini, Mari, 3ds Max, Photoshop, Nuke
2mo
Save
Mark Applied
Hide
Visual Effects Animation Artist
Santa Clara, California, United States
$80k-$120k/yr HybridFull Time
Anatomage
Anatomage: Sells virtual dissection tables and 3D medical imaging software.
3+ YOE3+ years real-time VFX or animation experience; strong 3D generalist skills (modeling, texturing, lighting); experience with Maya, Blender, Substance Painter, Unreal Engine/Niagara, Blueprints, Houdini, and MetaHumans; portfolio required.
Maya, Blender, Substance Painter, Niagara, Blueprints, Houdini, MetaHumans, Unreal Engine
2mo
Save
Mark Applied
Hide
Real-Time Environment Artist - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$104k-$137k/yr HybridFull Time
The Walt Disney Company
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
3+ YOE3+ years experience in game, VFX, animation, or virtual production; strong 3D modeling, texturing, PBR, and lighting skills; proficiency with Maya/3ds Max/Blender, Photoshop, Substance Painter, Unreal Engine or Unity, Perforce; strong communication and collaboration.
Maya, 3ds Max, Blender, Photoshop, Substance Painter, Unreal Engine, Unity, ZBrush, Mudbox, Perforce, Houdini, Mari, World Machine, Quixel, Blueprint, Python, MEL
2mo
Save
Mark Applied
Hide
Real-Time Environment Artist - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$104k-$137k/yr HybridFull Time
The Walt Disney Company
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
3+ YOE3+ years experience in game/VFX/virtual production; strong 3D modeling, texturing, PBR, lighting, and environment composition; proficiency with Maya/3ds Max/Blender, Substance Painter, Photoshop, Unreal Engine or Unity, Perforce; experience with photogrammetry and optimization.
Maya, 3ds Max, Blender, Photoshop, Substance Painter, Unreal Engine, Unity, ZBrush, Mudbox, Perforce, Houdini, Mari, World Machine, Quixel, Blueprint, Python, MEL