Electronic ArtsNASDAQ: EA: Develops and publishes video games and interactive entertainment software.
5+ YOE5+ years as an environment artist for games; fluency in Maya, Blender, Substance, ZBrush, Photoshop; experience with UE5 and game pipelines; strong sense of scale, proportion, and surface properties.
Epic Games: Develops video games and licenses the Unreal game engine.
5+ YOESenior Environment Artist with 5+ years in games, 3 shipped AAA titles, expert in Unreal Engine, asset creation, texturing, and mentoring; strong English communication.
Naughty DogNYSE: SONY: Develops critically acclaimed narrative-driven video games.
3+ YOE3+ years modeling high-quality game environments, strong polygonal modeling and asset optimization skills, proficiency in Maya, collaborative mindset, portfolio/demo reel and possible art test, authorized to work in the United States.
Keywords Studios: Provides technical and creative services for video game developers.
5+ YOE5+ years as a 3D environment artist or generalist, shipped real-time project, strong portfolio, Unreal Engine experience, proficiency with Maya/Blender/ZBrush/Substance/Photoshop, strong communication and production skills.
KraftonKorea Exchange: 259960: Global developer and publisher of video games.
5+ YOE5-8+ years environment art experience with 2+ shipped titles; leadership/mentorship; proficiency in landscape, terrain, procedural workflows, shader authoring, and Unreal Engine.
Astrid Entertainment: Develops multiplayer open-world simulations and interactive digital experiences.
Passion for cooperative games; defining and implementing environment art, workflow, and pipeline; collaborating with art and engineering teams on production and problem-solving. Remote work with periodic in-person meetups.
Stone Kite: Developing heroic story universes across multiple entertainment media formats.
6+ YOE6+ years realtime environment art experience for AA-AAA first- or third-person games, shipped titles, Unreal Engine expertise, strong lighting/composition and optimization skills.
VOID Interactive: Develops tactical first-person shooter games for PC and consoles.
4+ YOE4+ years environment art experience with 2+ years at senior level, strong portfolio, high proficiency in Unreal Engine, Maya/Max/Blender, Substance Painter/Designer, ability to own levels end-to-end and work remotely in cross-functional teams.
One Man Studio: Remote-first studio providing game development and art outsourcing services.
5+ YOE5+ years as a Concept Artist with environment specialization; shipped AA/AAA title; strong portfolio; proficient in architecture, lighting, mood; capable of production handoffs and cross-discipline collaboration; strong digital painting; familiar with 3D blockouts and paintovers.
Nex: Gaming system that turns body movement into interactive play.
Experienced 3D environment artist with full pipeline knowledge, Unity experience, mobile optimization skills, and strong stylized/anime art sensibility.
NintendoTokyo Stock Exchange: 7974: Develops and publishes video games and gaming hardware worldwide.
5+ YOE5+ years professional experience with shipped title(s); proficiency in Zbrush, Substance tools, Photoshop, Maya; experience with game engines (Unreal/Unity); strong artistic and communication skills; bachelor's in art or equivalent.
Los Angeles or New York or London or Toronto or Paris or North America
HybridContract
Eighty30 Creative: Studio producing immersive content for animation, games, and film.
High-quality 3D environments; strong portfolio; proficiency with Maya/Blender/Max/ZBrush/Substance Painter; experience in Unreal/Unity; collaboration skills.
Game Development / Environment Artist - Jacksonville, US (Freelance - Remote)
Jacksonville, Florida, United States
$15-$30/hrRemoteContract
Prolific: Platform connecting researchers and AI developers with verified participants.
Experienced 3D/VFX artist with portfolio and existing assets for licensing; expertise in rendering, lighting, texturing; comfortable with technical workflows and preparing files to specification.
PUBG StudiosKorea Stock Exchange: 259960: Developer of the battle royale game PUBG: BATTLEGROUNDS.
8+ YOE8+ years in game development with 1+ shipped title, portfolio of photorealistic in-engine environment art, fluency in English and Korean, Unreal/Unity and major tools experience (Maya, 3ds Max, ZBrush, Substance, Houdini), leadership and PST-hour availability.
AGBO: Produces motion pictures, television series, and video games.
3+ YOE3+ years as a technical artist in games; strong Unreal Engine 5, Python and Blueprints experience; Houdini, terrain systems, PBR workflows, profiling and optimization skills.
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
4+ YOE4+ years creating game-ready environment props, strong portfolio, experience with Unreal Engine and Maya/Blender/3ds Max, Substance Designer and PBR workflows, topology/UV/optimization skills, ability to work remotely and follow production pipelines.