42 game designer jobs at 27 companies in Rubidoux, CA
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Lead Game Designer
San Francisco or New York City or Los Angeles or Seattle or Boston or Washington or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$101k-$169k/yrOnsiteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
8+ YOE8+ years game design experience with lead roles on shipped titles; strong prototyping in Unreal/Blueprints; systems, progression, balancing expertise; excellent communication and leadership skills.
Age of Learning: Develops digital education programs for young children.
8+ YOE8+ years in game or UX design with shipped products; proficiency in Figma; experience designing casual mobile games, game economies, live-service content, data-informed design, and collaborating cross-functionally.
Exploding Kittens: Designs and publishes tabletop card games and puzzles.
3+ YOE3+ years tabletop game design; strong knowledge of mass market party games; experience writing rules and video scripts; basic graphic/UX skills; proficient with Google Docs/Sheets/Slides; familiarity with Adobe tools.
Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Google Docs, Google Sheets, Google Slides
TapBlaze: Develops and publishes original mobile games for global players.
2+ YOE2+ years in casual F2P mobile game design; shipped casual mobile title; strong economy design; deep player empathy; documented design skills; bachelor’s in related field (master’s preferred).
Unity, Spreadsheets, Data analytics tools, Wireframing, GDDs
Game Design - (Various Disciplines) - Talent Pool (N Americas)
Los Angeles, California, United States
OnsiteContract
SideTokyo Stock Exchange: 3657: Global provider of technical and creative video game services
3+ YOERequires 3+ years of professional game design experience, contribution to at least one shipped title, proficiency with Unreal Engine or Unity, and strong game design, collaboration, and communication skills.
Vancouver or Montreal or Los Angeles or San Francisco
$152k-$200k/yrOnsiteFull Time
Kabam: Develops and publishes multiplayer mobile video games.
10+ YOE5+ Mgmt10+ years on Games-as-a-Service products, 5+ years in director/principal design leadership, deep action-RPG/gacha experience, advanced monetization and live-ops judgment, strong communication and team leadership, fluent English.
Electronic ArtsNASDAQ: EA: Develops and publishes video games and interactive entertainment software.
Experience directing multiplayer AAA FPS and live service operations; mastery of combat, gunplay, progression and mode design; proven leadership of design teams; ability to translate player data and feedback into design pivots.
Manager, Technical Game Design - Teamfight Tactics
Los Angeles, California, United States
$185k-$258k/yrOnsiteFull Time
Riot Games: Developing and publishing competitive multiplayer video games.
6+ YOE2+ MgmtRequires 6+ years in technical game design or gameplay engineering, 2+ years managing teams, senior craft expertise, conflict resolution, team culture development, and Teamfight Tactics familiarity.
2KNASDAQ: TTWO: Publishes and develops global video game franchises and entertainment.
Experience designing combat systems, familiarity with game toolsets and pipelines, knowledge of AI and behavior trees, strong communication and collaboration skills.
Gardens: Creates online multiplayer fantasy adventure video games.
Design, implement, and tune creature behaviors for multiplayer games; collaborate with cross-disciplinary teams; strong prototyping, playtesting, and iteration habits required.
Cloud ChamberNASDAQ: TTWO: Develops immersive narrative-driven video games including the BioShock series.
Experience designing combat systems, AI/NPC behavior, and gameplay encounters; familiarity with game tool pipelines and collaborative development; knowledge of Unreal Engine 5 behavior trees.
HPNYSE: HPQ: Manufacturer of personal computers, printers, and imaging devices.
7+ YOE7+ years industrial design experience in consumer electronics or gaming, strong portfolio, advanced sketching, 3D CAD and rendering skills, understanding of manufacturing and CMF, excellent communication.
Remilia: Multidisciplinary art collective creating digital assets and lifestyle products.
Portfolio of shipped digital products, fluency in Figma and component-based design systems, front-end and mobile-first understanding; game/social product experience a plus.
Impulse Universe: Organizes fan conventions and festivals celebrating anime and gaming.
Advanced Adobe Creative Suite proficiency, including Photoshop, Illustrator, and InDesign; basic HTML knowledge; strong organization, communication, design adaptability, and interest in anime, K-pop, or trading card games.
Senior Technical Designer, Combat | Unannounced Project - Irvine, CA
Irvine, California, United States
$82k-$152k/yrHybridFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOE8+ years in technical/combat/systems design, shipped game experience, strong scripting for prototypes, combat systems tuning, collaboration across disciplines, experience with modern game engines.
Believer: Develops next-generation open-world video games and original franchises.
10+ YOE10+ years UX/UI experience, shipped games, strong systems thinking, experience in Unreal Engine 5, mentoring and cross-functional collaboration skills.
Cloud Imperium Games: Developing the massively multiplayer space simulation game Star Citizen.
Experience developing and shipping AAA titles, strong knowledge of game editors and 3D blockouts, technical experience with editor and procedural tools, excellent communication, and open-world multiplayer experience; mentoring juniors.
LA28: Organizes the 2028 Olympic and Paralympic Games in Los Angeles.
4+ YOERequires 4+ years in environmental graphic, architecture, or experiential design; Adobe Creative Suite expertise; SketchUp or CAD knowledge; scalable design delivery and cross-functional collaboration.
Second Dinner: Develops and operates digital card and mobile video games.
Proven UI/UX leadership for mobile games, experience with game engines, ability to lead/design teams, craft high-quality UI, create prototypes, use player feedback and data to refine UX.