thatgamecompany: Develops and publishes artistically crafted interactive video games.
3+ YOE3+ years as a 3D Character Artist; strong Maya; portfolio; team collaboration; knowledge of ZBrush, Photoshop, Substance Painter; Unity; character skinning.
M&S Consulting: Provides enterprise digital transformation and cloud systems integration services.
Portfolio in cinematic 3D animation; full pipeline experience; Unreal Engine, Blender, Maya, After Effects; independent and collaborative work; strong motion and storytelling.
Sony Interactive EntertainmentTokyo Stock Exchange: 6758: Develops and publishes PlayStation gaming hardware, software, and services.
5+ YOERequires 5+ years of gameplay animation industry experience, animation tools expertise, Maya or MotionBuilder pipeline experience, programming proficiency, and a portfolio or demo reel.
state machines, blend trees, IK solvers, Maya, MotionBuilder, Python, C#, C++
Bangalore or Mohali or Chennai or Mumbai or London or Los Angeles or Montréal or Toronto or Vancouver or Sydney
OnsiteFull Time
DNEG: Visual effects and animation studio for film and television.
Experience as a Pipeline TD or Technical Animator, knowledge of Python, USD, Maya; familiarity with Houdini, Katana and Linux/Unix; strong communication and technical problem-solving skills.
Absurd Ventures: Creating original storytelling universes across video games and multimedia
7+ YOE7+ years animation experience in games, shipped AAA titles, proficiency in Maya and Unreal Engine 5, strong animation systems knowledge, leadership and mentoring experience.
Maya, Unreal Engine 5, Animation Blueprints, State Machines, Blend Spaces, Control Rig, Motion Matching
Human Computer Lab: A research lab building emotionally intuitive character robots for everyday environments.
Technical animation or rigging experience, a strong portfolio, Maya or Blender fluency, mechanical rigging knowledge, and familiarity with URDF, ROS, simulators, or real-time animation environments.
Maya, Blender, URDF, ROS, Gazebo, MuJoCo, Isaac Sim, Unity, Unreal
Staff Research Engineer – Computer Graphics, Next Generation AI/ML Animation R&D
Culver City, California, United States
$175k-$200k/yrOnsiteFull Time
SonyNYSE: SONY: Sells consumer electronics, video games, and entertainment media.
4+ YOEPhD in Computer Science or Electrical Engineering or related field; 4+ years in AI/ML-based 3D CG; experience with Unreal Engine/Maya; authorized to work in the USA.
San Mateo or Canada or Australia or United Kingdom
$137k-$253k/yrHybridFull Time
MicrosoftNASDAQ: MSFT: Develops computer software, consumer electronics, and video games.
12+ YOERequires 12+ years of game animation experience, significant leadership, AAA title delivery, Maya expertise, animation pipelines, game engines, motion capture, and cross-disciplinary collaboration.
2KNASDAQ: TTWO: Publishes and develops global video game franchises and entertainment.
6+ YOE2+ Mgmt6+ years in game development with a shipped AAA title, 2+ years leadership experience, strong Unreal and Maya skills, Perforce experience, animation reel, and strong collaboration and communication.
Unreal Engine, Blueprints, Maya, Perforce, Google Sheets, Microsoft Excel
San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
NBCUniversalNASDAQ: CMCSA: Produces and distributes entertainment content and theme park experiences.
Independently develop artwork from concept to finish, apply design principles and color theory, collaborate with artists, manage time effectively, and use Photoshop; Maya or ZBrush knowledge is a plus.
Dreamscape Learn: Providing immersive virtual reality educational experiences for students.
Currently enrolled student in a relevant degree; strong visual storytelling, familiarity with Photoshop/Unity/Autodesk Maya/Adobe Premiere, basic camera/composition knowledge, organized and able to take direction.
Vancouver or Ottawa or Los Angeles or British Columbia
$1k-$2k/wkHybridFull Time
Atomic CartoonsToronto Stock Exchange: BAMI: Animation studio producing original series and service-based animated content.
Prior 2D animated series or feature character design experience, strong diverse portfolio, visual and art fundamentals, teamwork, and legal authorization to work in Canada. Maya and Blender experience is an asset.
Electronic ArtsNASDAQ: EA: Develops and publishes video games and interactive entertainment software.
5+ YOE5+ years in game development, expertise in character rigging/skinning (Maya), proficiency with Python, strong math and communication, experience building artist-facing tools and pipelines, mentoring junior artists.
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Irvine, California, United States
$40-$73/hrOnsiteFull Time
Blizzard EntertainmentNASDAQ: MSFT: Develops and publishes interactive video games and services.
8+ YOE8+ years in technical art or pipeline engineering, one shipped major title, strong Python, Unreal Engine, Maya, Houdini, environment-art pipeline, workflow, debugging, and collaboration skills.
Python, Houdini, Blueprint, PCG, Unreal Engine, Maya, Perforce, Jenkins, Gaea, Substance 3D Designer, Microsoft Xbox, Battle.net, PlayStation, Nintendo Switch, iOS, Android
Ghost VFX: Provides visual effects and post-production for film and television.
3+ YOEHigh school education required; BA/BS preferred. Requires SynthEyes, Maya and/or Houdini proficiency, 3D camera knowledge, and VFX matchmove experience; 3+ years production experience preferred.