DigiPen Institute of Technology: Private university specializing in video game development and technology.
Must be a matriculated DigiPen student in good standing with GPA ≥2.5, have passed ANI-2000 with B or better, proficiency in Maya and familiarity with Unreal Engine, reliable and strong communicator.
San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
Game Development / Environment Artist - Seattle, US (Freelance - Remote)
Seattle or United States
$15-$30/hrRemoteContract
Prolific: Platform connecting researchers and AI developers with verified participants.
Experienced 3D/Technical/VFX artist with assets to licence; proficiency with Unreal Engine, Unity, Houdini, Maya/Blender/Cinema4D; expertise in rendering, lighting, texturing; able to prepare files to spec.
Epic Games: Develops video games and licenses the Unreal game engine.
Strong animation sense and technical knowledge of character animation, experience with Maya/MotionBuilder/Unreal Engine Control Rig, familiarity with blend trees/state machines and animation pipelines; AAA experience preferred.
Maya, MotionBuilder, Unreal Engine, Control Rig, Animation Blueprints, C++
Member of Technical Staff, Microsoft Robotics (Robotics Simulation)
Redmond, Washington, United States
$120k-$235k/yrHybridFull Time
MicrosoftNASDAQ: MSFT: Develops software, services, devices, and cloud computing solutions.
4+ YOEBachelor's in Computer Science or related + 4+ years engineering experience (or equivalent); coding in C/C++/C#/Java/JavaScript/Python; experience with 3D reconstruction, photogrammetry, LiDAR, and 3D asset toolchains; must meet Microsoft security screening.
Insomniac Games: Develops high-profile action video games for consoles and PC.
Manage and mentor a Systems Design team; design, prototype, implement, and iterate gameplay systems; strong communication; experience with level editors, scripting, 3D modeling, and documentation.
Unreal Engine, Unity, Maya, Adobe Illustrator, UE4 Blueprint, Microsoft Office Suite
Brooks Running: Sells high-performance running shoes and apparel for runners.
5+ YOE5+ years computational design experience, Bachelor's in design or equivalent, proficiency with Rhino and computational tools, programming skills (C#, Python, Vex, Java), strong communication and collaboration.
Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site
Seattle or Redmond or Gainesville
$70k-$90k/yrHybridContract
Studio Wildcard: Developer of the survival sandbox game ARK: Survival Evolved.
3+ YOE3+ years technical animator experience with Unreal Engine Animation Blueprints and Control Rig, UE5 experience, shipped title, strong visual programming and procedural rigging skills; C++ helpful.
California or Georgia or Texas or Oregon or Connecticut or Florida or New Jersey or New York or Colorado or Washington or Canada or Los Angeles or London
$20-$30/hrRemoteFull Time, Contract
The Third Floor: Visualization studio for film, television, and games.
Highly organized coordinator with production management skills, digital media format knowledge, Google Sheets, Microsoft Office, FileMaker Pro, and strong communication skills; VFX or animation experience is beneficial.
Google Sheets, Microsoft Office, Microsoft Excel, Microsoft Word, FileMaker Pro, ShotGrid, Maya, Adobe Photoshop, Avid, Zoom, Cinesync
Los Angeles or San Francisco or San Jose or Seattle
$173k-$307k/yrHybridFull Time
AdobeNASDAQ: ADBE: Provides software for digital media creation and marketing analytics
5+ YOE5-10+ years in VFX engineering or pipeline tooling; strong production VFX workflow knowledge; Python and at least one of C++, Rust, or TypeScript; OpenEXR/ACES/USD/ Alembic familiarity; communication with studio leadership.