78 vfx artist jobs at 25 companies in United States
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Contract VFX Artist
San Francisco or New York City or Los Angeles or Seattle or Boston or District of Columbia or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$28-$54/hrOnsiteContract
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
3+ YOE3+ years creating real-time game VFX; portfolio of stylized or atmospheric effects; Unreal Engine experience, shader, material and particle knowledge, optimization, collaboration, and independent delivery.
Keywords Studios: Provides technical and creative services for video game developers.
5+ YOE5+ years real-time VFX artist in games; at least one shipped title; in-engine implementation; Unreal/Niagara experience; strong fundamentals in particle animation and materials; ability to mentor and collaborate.
Ember Lab: Independent studio creating cinematic video games and animation.
5+ YOEBachelor's in Art/Animation or equivalent; 5+ years creating VFX for games; proficiency with Unreal Engine/Unreal Engine 5, Niagara Fluids, Chaos Destruction; experience with Houdini, Maya, Photoshop; leadership and optimization skills.
2KNASDAQ: TTWO: Publishes and develops global video game franchises and entertainment.
6+ YOE6+ years VFX experience in video games, shipped 2+ multiplatform titles, proficiency with Unreal Engine 5, Houdini, 3ds Max or Maya, Substance Designer, Photoshop, and strong collaboration and problem-solving skills.
KOMODO: Official distributor of Steam Deck and publisher of original games.
Proficiency creating real-time VFX in Unreal Engine (Niagara, Materials), portfolio/reel of real-time work, strong sense of timing/motion/color, performance-aware implementation, strong collaboration and English communication skills.
Runway: Developing generative AI tools for visual media production.
Talented individuals with film or television backgrounds who are passionate about advancing human creativity and collaborating on film, television, and new media projects.
Gunfire Games: Develops immersive action video games for consoles and PC.
2+ YOE2+ years creating game VFX; Unreal Engine 5, Niagara, particle systems, shaders, Blueprints, materials, mesh effects, Photoshop, and 3D software experience required. Senior candidates need 5+ years and a strong portfolio.
Unreal Engine 5, Niagara, Blueprints, Photoshop, 3D Studio Max, Maya, Houdini
Liquid Development: Produces 2D and 3D art assets for video games.
Strong portfolio of VFX for video games, experience with Unreal Engine, stylized and photorealistic VFX, troubleshooting technical problems, and openness to critique. Bonus: Maya, Embergen, Houdini, HLSL, Tech Art.
Epic Games: Develops popular video games and the Unreal Engine software.
Portfolio of real-time FX; deep proficiency with Niagara and Unreal Engine material system; HLSL or Material Editor; scripting with Python or Blueprint; GPU performance optimization; experience shipping multiple titles; live-service and Houdini are a plus.
Turtle Rock Studios: Develops AAA multiplayer cooperative and competitive video games
7+ YOE7+ years creating real-time game effects with shipped titles; strong portfolio; leadership, mentorship, and collaboration skills; proficiency in Maya/3ds Max/Blender, Photoshop, UE5; Perforce and JIRA familiarity preferred.
Epic Games: Develops video games and licenses the Unreal game engine.
Real-time FX portfolio, deep proficiency with Niagara and Unreal Engine material system, shader authoring (HLSL/Material Editor), scripting (Python or Blueprint), strong GPU performance optimization and shipped titles experience; live-service and Houdini are a plus.
Niagara, Unreal Engine, Material Editor, HLSL, Python, Blueprint, Houdini
Trove Brands: Designs and markets branded consumer drinkware and storage products.
2+ YOE2+ years editing commercial/product content; proficiency in Adobe Premiere Pro and After Effects; strong compositing, color and tracking skills; organized and able to work at high volume.
Adobe Premiere Pro, After Effects, DaVinci Resolve, Kling, Veo, ScriptUI
Tripledot Studios: Develops and publishes casual mobile video games.
5+ YOERequires 5+ years as a mobile-game technical artist, extensive Unity, shader, VFX, UI Toolkit, mobile optimization, and C# or Python tooling experience, plus strong 2D art and collaboration skills.
Game Development / Environment Artist - Columbus, US (Freelance - Remote)
Columbus, Ohio, United States
$15-$30/hrRemoteContract
Prolific: Platform connecting researchers and AI developers with verified participants.
Experienced 3D/VFX artists with existing assets and skills in rendering, lighting, texturing, and technical workflows; familiarity with game/film production tools required.
Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$104k-$133k/yrOnsiteFull Time
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
5+ YOE5+ years as Lighting TD/Artist in AAA game/animation/VFX; strong lighting aesthetics; real-time lighting; Unreal/Unity experience; shader and PBR knowledge.
Simpson Strong-TieNYSE: SSD: Manufactures engineered structural connectors and fasteners for building construction.
2+ YOE2-3 years experience, English proficiency (TOEIC 550 or equivalent), skilled in modeling, texturing, shading, lighting, rendering, animation and VFX; familiar with 3ds Max, Blender, Unreal Engine, V-Ray, Photoshop, After Effects; able to meet deadlines and collaborate internationally.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yrOnsiteFull Time
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
5+ YOE5+ years as lighting TD/artist in 3D game development or VFX/animation; strong real-time lighting knowledge; Unreal/Unity experience; shader/material expertise; portfolio required.
Singing Frog Studio: Produces 2D and 3D animation for films and series.
Proven VFX experience for animation, film, or games; proficiency with Houdini; Unity experience for real-time effects a major plus; strong problem-solving and teamwork skills.