thatgamecompany: Develops and publishes artistically crafted interactive video games.
3+ YOE3+ years as a 3D Character Artist; strong Maya; portfolio; team collaboration; knowledge of ZBrush, Photoshop, Substance Painter; Unity; character skinning.
San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
NBCUniversalNASDAQ: CMCSA: Produces and distributes entertainment content and theme park experiences.
Independently develop artwork from concept to finish, apply design principles and color theory, collaborate with artists, manage time effectively, and use Photoshop; Maya or ZBrush knowledge is a plus.
Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product
Los Angeles or Mercer Island
$167k-$233k/yrOnsiteFull Time
Riot Games: Develops and publishes video games and esports content.
8+ YOE8+ years creating high-quality game art focused on props and world building; portfolio required. Experience with game engines, external vendors, art pipelines, Maya, ZBrush, Substance, and Photoshop.
United States or Canada or Issaquah or Seattle or Los Angeles or Edmonton
$55-$70/hrRemoteContract
Seismic Squirrel: Independent studio developing narrative-centric RPG video games.
8+ YOERequires 8+ years of professional technical art experience in videogame development, Unity expertise, professional art tools, source control, strong English communication, and a portfolio. Python, Lua, and ZBrush are bonuses.
Unity, Photoshop, Adobe Photoshop, Illustrator, Adobe Illustrator, After Effects, Adobe After Effects, 3ds Max, Blender, Adobe Substance Painter, Microsoft Word, Microsoft Excel, Microsoft Visio, ZBrush, Python, Lua
SkydanceNasdaq: PSKY: Produces and distributes films, television, and animated content.
8+ YOE8+ years character design on feature animated films; advanced Adobe Photoshop; Autodesk Maya/Blender/ZBrush a plus; strong visual storytelling, anatomy, communication; must be/willing to become member of The Animation Guild Local 839.
Sony Interactive EntertainmentNYSE: SONY: Provides PlayStation gaming hardware, software, and digital network services.
Helpdesk/desktop support with strong client hardware/software and Windows OS skills; experience with Microsoft Office, Adobe/Maya/Zbrush/Visual Studio, SAN/NAS/iSCSI storage, Linux/Mac; strong communication, troubleshooting, and customer service.
Microsoft Office Suite, Adobe, Maya, Zbrush, Visual Studio, Windows OS, Linux, Mac OS, SAN, NAS, iSCSI, NetApp, EMC, HDS
hello82: Connects K-pop artists with fans through content and experiences.
1+ YOEPortfolio required. High school diploma, 1+ year retail experience, Adobe Creative Suite and Procreate experience, Blender/ZBrush preferred, Microsoft Excel/Google Suites experience, ability to lift 30 lbs, valid California driver’s license.
Adobe Creative Suite, Procreate, Blender, ZBrush, Microsoft Excel, Google Suites
Jazwares: Designs and manufactures toys and licensed consumer products.
5+ YOE5+ years toy product design experience across hard and soft goods, experience with global factories preferred, expertise in Adobe Creative Suite, strong project management and communication skills.
AOA: Designs and builds immersive themed destinations and experiences.
2+ YOEDesign and engineer special effects and show technical elements; advanced Fusion and Adobe Illustrator skills; electronics and embedded coding (Arduino/Raspberry Pi); hands-on fabrication and manufacturing experience; 2+ years relevant experience; willing to travel.
AOA: Designs and builds immersive themed destinations and experiences.
3+ YOE3+ years drafting and fabrication experience with mastery of Fusion and strong shop fabrication knowledge; GD&T, tolerancing, and production-ready drawings required.
Open-Rank Professor of Interactive Media and Games - Game Art and Animation
Los Angeles, California, United States
$83k-$175k/yrOnsiteFull Time
University of Southern California: Private research university providing higher education and clinical services.
3+ YOEGraduate degree preferred; multiple shipped game titles; experience teaching/mentoring; proficiency with real-time art workflows and tools; familiarity with AI-assisted content workflows.
Jazwares: Designs and manufactures toys and licensed consumer products.
6+ YOE1+ MgmtBachelor's degree required; 6+ years product design experience (plush/character preferred); 5+ years global manufacturing experience (Asia preferred); 4+ years project management; 1+ years leadership; strong portfolio and proficiency in 2D/3D design tools.
Jazwares: Designs and manufactures toys and licensed consumer products.
5+ YOE5+ years toy or consumer product design experience, 1+ years global manufacturing experience preferred, proficiency in Adobe Creative Suite and Microsoft Office/G-Suite, strong design sense and communication skills, knowledge of materials and manufacturing.
Jazwares: Designs and manufactures toys and licensed consumer products.
6+ YOE1+ MgmtBachelor's in toy/industrial design or similar, 6+ years product design experience (toy/doll focus), 5+ years global manufacturing experience (Asia preferred), 4+ years project management, 1+ years leadership, strong portfolio, proficiency in 2D/3D design tools.
AOA: Designs and builds immersive themed destinations and experiences.
7+ YOESenior-level design and engineering mastery with end-to-end show effects delivery, CAD/Fusion and fabrication skills, embedded systems coding, client communication, travel for installations; typically 7+ years experience.
Jazwares: Designs and manufactures toys and licensed consumer products.
6+ YOE1+ Mgmt6+ years product design experience in toys, 5+ years global manufacturing experience (Asia preferred), 4+ years project management, 1+ years leadership; strong portfolio; proficiency in 2D/3D design tools; excellent communication and presentation skills.
Adobe Creative Cloud Suite (Adobe Photoshop, Illustrator, and InDesign), Blender, Zbrush, Fusion360, Keyshot
Jazwares: Designs and manufactures toys and licensed consumer products.
5+ YOE5+ years of toy product design experience across hard and soft goods, 1+ year with global factories, strong Adobe Creative Suite and Microsoft Office skills, manufacturing knowledge, and excellent communication and project management abilities.