thatgamecompany: Develops and publishes artistically crafted interactive video games.
3+ YOE3+ years as a 3D Character Artist; strong Maya; portfolio; team collaboration; knowledge of ZBrush, Photoshop, Substance Painter; Unity; character skinning.
San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
NBCUniversalNASDAQ: CMCSA: Produces and distributes entertainment content and theme park experiences.
Independently develop artwork from concept to finish, apply design principles and color theory, collaborate with artists, manage time effectively, and use Photoshop; Maya or ZBrush knowledge is a plus.
United States or Canada or Issaquah or Seattle or Los Angeles or Edmonton
$55-$70/hrRemoteContract
Seismic Squirrel: Independent studio developing narrative-centric RPG video games.
8+ YOERequires 8+ years of professional technical art experience in videogame development, Unity expertise, professional art tools, source control, strong English communication, and a portfolio. Python, Lua, and ZBrush are bonuses.
Unity, Photoshop, Adobe Photoshop, Illustrator, Adobe Illustrator, After Effects, Adobe After Effects, 3ds Max, Blender, Adobe Substance Painter, Microsoft Word, Microsoft Excel, Microsoft Visio, ZBrush, Python, Lua
Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product
Los Angeles or Mercer Island
$167k-$233k/yrOnsiteFull Time
Riot Games: Develops and publishes video games and esports content.
8+ YOE8+ years creating high-quality game art focused on props and world building; portfolio required. Experience with game engines, external vendors, art pipelines, Maya, ZBrush, Substance, and Photoshop.
SkydanceNasdaq: PSKY: Produces and distributes films, television, and animated content.
8+ YOE8+ years character design on feature animated films; advanced Adobe Photoshop; Autodesk Maya/Blender/ZBrush a plus; strong visual storytelling, anatomy, communication; must be/willing to become member of The Animation Guild Local 839.
Sony Interactive EntertainmentNYSE: SONY: Provides PlayStation gaming hardware, software, and digital network services.
Helpdesk/desktop support with strong client hardware/software and Windows OS skills; experience with Microsoft Office, Adobe/Maya/Zbrush/Visual Studio, SAN/NAS/iSCSI storage, Linux/Mac; strong communication, troubleshooting, and customer service.
Microsoft Office Suite, Adobe, Maya, Zbrush, Visual Studio, Windows OS, Linux, Mac OS, SAN, NAS, iSCSI, NetApp, EMC, HDS
hello82: Connects K-pop artists with fans through content and experiences.
1+ YOEPortfolio required. High school diploma, 1+ year retail experience, Adobe Creative Suite and Procreate experience, Blender/ZBrush preferred, Microsoft Excel/Google Suites experience, ability to lift 30 lbs, valid California driver’s license.
Adobe Creative Suite, Procreate, Blender, ZBrush, Microsoft Excel, Google Suites
2KNASDAQ: TTWO: Publishes and develops global video game franchises and entertainment.
Requires 7+ years in game development, 2 shipped titles, leadership experience, cross-disciplinary communication, and proficiency with 3D Studio Max/Maya, ZBrush, Substance, Photoshop, game editors, and asset management tools.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yrOnsiteFull Time
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
5+ YOE5+ years as lighting TD/artist in 3D game development or VFX/animation; strong real-time lighting knowledge; Unreal/Unity experience; shader/material expertise; portfolio required.
Jazwares: Designs and manufactures toys and licensed consumer products.
5+ YOE5+ years toy product design experience across hard and soft goods, experience with global factories preferred, expertise in Adobe Creative Suite, strong project management and communication skills.
AOA: Designs and builds immersive themed destinations and experiences.
2+ YOEDesign and engineer special effects and show technical elements; advanced Fusion and Adobe Illustrator skills; electronics and embedded coding (Arduino/Raspberry Pi); hands-on fabrication and manufacturing experience; 2+ years relevant experience; willing to travel.
Cloud ChamberNASDAQ: TTWO: Developer of the upcoming BioShock video game.
7+ YOE7+ years in game development focused on environmental or level architecture, two completed games, team leadership, multidisciplinary collaboration, 3D tools, game engines, asset management, and strong composition skills.
3D Studio Max, Maya, ZBrush, Substance, Adobe Photoshop, Unreal Engine 4, Unreal Engine 5
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yrOnsiteFull Time
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
5+ YOE5+ years in lighting TD/artist for 3D game or VFX; strong aesthetic and tech lighting; real-time tool experience; Unreal/Unity; shader/material knowledge; Windows/Jira/Perforce; good communicator.
Epic Games: Develops video games and licenses the Unreal game engine.
5+ YOEAt least 5 years of professional video game environment and asset experience, 3 shipped AAA-quality titles, an online portfolio, and excellent written and verbal English communication skills.
Sony Interactive EntertainmentTokyo Stock Exchange: 6758: Develops and publishes PlayStation gaming hardware, software, and services.
Experience supporting client hardware, software, email, messaging, Windows, workstations, mobile systems, networking, and user accounts; Microsoft Office proficiency and strong troubleshooting and communication skills.
Microsoft Windows, Microsoft Office Suite, Adobe, Maya, ZBrush, Visual Studio, SAN, NAS, iSCSI, NetApp, EMC, HDS, Linux, Mac OS
Open-Rank Professor of Interactive Media and Games - Game Art and Animation
Los Angeles, California, United States
$83k-$175k/yrOnsiteFull Time
University of Southern California: Private research university providing higher education and clinical services.
3+ YOEGraduate degree preferred; multiple shipped game titles; experience teaching/mentoring; proficiency with real-time art workflows and tools; familiarity with AI-assisted content workflows.
Prisms VR: Immersive VR platform for K-12 STEM education.
Generalist 3D artist with Unity experience, portfolio of modeling/texturing/animation, proficiency in modern 3D authoring and texturing tools, realtime optimization for mobile VR, and strong communication.