San Francisco or New York City or Los Angeles or Seattle or Boston or Austin or Denver or Nashville or Atlanta or Chicago or Dallas or Miami or United States
$82k-$137k/yrRemoteFull Time
Mob Entertainment: Develops original horror video games and transmedia entertainment content.
5+ YOE5+ years as a game-industry Character Artist, a shipped AAA or high-quality indie title, mastery of Maya, Blender, ZBrush, Substance Painter/Designer, and Unreal Engine experience.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yrOnsiteFull Time
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
5+ YOE5+ years as lighting TD/artist in 3D game development or VFX/animation; strong real-time lighting knowledge; Unreal/Unity experience; shader/material expertise; portfolio required.
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$134k-$172k/yrOnsiteFull Time
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
5+ YOE5+ years in lighting TD/artist for 3D game or VFX; strong aesthetic and tech lighting; real-time tool experience; Unreal/Unity; shader/material knowledge; Windows/Jira/Perforce; good communicator.
Real-Time Environment Artist - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$104k-$137k/yrHybridFull Time
The Walt Disney CompanyNYSE: DIS: Produces media content and operates global theme parks.
3+ YOE3+ years experience in game, VFX, animation, or virtual production; strong 3D modeling, texturing, PBR, and lighting skills; proficiency with Maya/3ds Max/Blender, Photoshop, Substance Painter, Unreal Engine or Unity, Perforce; strong communication and collaboration.
Real-Time Environment Artist - Expression of Interest - ILM San Francisco
San Francisco, California, United States
$104k-$137k/yrHybridFull Time
The Walt Disney CompanyNYSE: DIS: Produces movies, operates theme parks, and provides streaming services.
3+ YOE3+ years experience in game/VFX/virtual production; strong 3D modeling, texturing, PBR, lighting, and environment composition; proficiency with Maya/3ds Max/Blender, Substance Painter, Photoshop, Unreal Engine or Unity, Perforce; experience with photogrammetry and optimization.
Prisms VR: Immersive VR platform for K-12 STEM education.
Generalist 3D artist with Unity experience, portfolio of modeling/texturing/animation, proficiency in modern 3D authoring and texturing tools, realtime optimization for mobile VR, and strong communication.